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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;FlxAnim</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.flixel.data</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class FlxAnim</td>
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<p></p>
  Just a helper structure for the FlxSprite animation system
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#delay">delay</a> : Number<div class="summaryTableDescription">
   Seconds between frames (basically the framerate)
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#frames">frames</a> : Array<div class="summaryTableDescription">
   A list of frames stored as <code>uint</code> objects
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#looped">looped</a> : Boolean<div class="summaryTableDescription">
   Whether or not the animation is looped
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#name">name</a> : String<div class="summaryTableDescription">
   String name of the animation (e.g.</div>
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<a class="signatureLink" href="#FlxAnim()">FlxAnim</a>(Name:String, Frames:Array, FrameRate:Number = 0, Looped:Boolean = true)</div>
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   Constructor
   
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</td><td class="summaryTableOwnerCol">FlxAnim</td>
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<td class="detailHeaderName">delay</td><td class="detailHeaderType">property</td>
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<code>public var delay:Number</code><p>
   Seconds between frames (basically the framerate)
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<td class="detailHeaderName">frames</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var frames:Array</code><p>
   A list of frames stored as <code>uint</code> objects
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<td class="detailHeaderName">looped</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var looped:Boolean</code><p>
   Whether or not the animation is looped
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<td class="detailHeaderName">name</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var name:String</code><p>
   String name of the animation (e.g. "walk")
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<div class="detailSectionHeader">Constructor detail</div>
<a name="FlxAnim()"></a>
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<td class="detailHeaderName">FlxAnim</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function FlxAnim(Name:String, Frames:Array, FrameRate:Number = 0, Looped:Boolean = true)</code><p>
   Constructor
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">Name</span>:String</code> &mdash;  What this animation should be called (e.g. "run")
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">Frames</span>:Array</code> &mdash;  An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3)
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<td width="20px"></td><td><code><span class="label">FrameRate</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The speed in frames per second that the animation should play at (e.g. 40)
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">Looped</span>:Boolean</code> (default = <code>true</code>)<code></code> &mdash;  Whether or not the animation is looped or just plays once
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